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PROPS
A collection of some of the game ready props I have worked on and I am working on right now! They range from high poly to low poly count and from semi-stylized to fully stylized as I continue to explore different ways to model and texture for games.
The first four props are based on Concept Art By Michael Koudal.
Also including an Vray rendered Magic Workshop environment for more spice (below)!
SOFTWARE
RESPONSIBILITIES
Photoshop, Maya, Zbrush, Substance Painter, Unity and Marmoset Toolbag
Some of the concept, Modelling, Sculpting, UVs, Texturing, Rendering
TURNAROUNDS and STILLS
ENVIRONMENT
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