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PROPS

A collection of some of the game ready props I have worked on and I am working on right now! They range from high poly to low poly count and from semi-stylized to fully stylized as I continue to explore different ways to model and texture for games.

The first four props are based on Concept Art By Michael Koudal.  

Also including an Vray rendered Magic Workshop environment for more spice (below)! 

SOFTWARE

RESPONSIBILITIES

Photoshop, Maya, Zbrush, Substance Painter, Unity and Marmoset Toolbag

Some of the concept, Modelling, Sculpting, UVs, Texturing, Rendering

TURNAROUNDS and STILLS

ENVIRONMENT

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